Tag Archives: design

Hand From Above

Hand from Above from Chris O’Shea on Vimeo.

Below is a direct quotation from Chris O’Shea site about ‘Hand From Above’:
Hand From Above encourages us to question our normal routine when we often find ourselves rushing from one destination to another. Inspired by Land of the Giants and Goliath, we are reminded of mythical stories by mischievously unleashing a giant hand from the BBC Big Screen. Passers by will be playfully transformed. What if humans weren’t on top of the food chain?

Snibbe Interactive

Very intersting range of interactive media projects around the theme of socially immersive media.

The website is here.

A list of projects featured in the video clip abobe includes:

  • Boundary Function, Phaeno, Wolfsburg, Germany,1999
  • Social Light, London Science Museum, 2007
  • ZeroG, Airventure Museum, OshKosh, WI, 2007
  • Our Environment: Global Garden, Beijin Olympics, 2008
  • Arctic Ice, California Academy of Sciences, San Francisco, 2008
  • Bug Rug, California Academy of Sciences, San Francisco, 2008
  • Looking for Light, Science Centre NEMO, Netherlands, 2008
  • Shadow Mosaic, ECHO Lake Aquarium and Science Centre, Burlington, VT, 2008

Boundary Functions

Exhibited in Wolfsburg, Germany in 2005.

This is a quote associated with Scott Snibbe’s youtube video at this link.

by Scott Snibbe

Boundary Functions is realized as a set of lines projected from overhead onto the floor which divide each person in the gallery from one another. With one person in the gallery there is no response. When two are present, there is a single line drawn halfway between them segmenting the room into two regions. As each person moves, this line dynamically changes, maintaining an even distance between the two. With more than two people, the floor becomes divided into cellular regions, each with the mathematical quality that all space within the region is closer to the person inside than any other.

The regions which surround each person are mathematically referred to as Voronoi diagrams or Dirichlet tessellations. These diagrams are widely used in diverse fields, spontaneously occurring at all scales of nature. In anthropology and geography they are used to describe patterns of human settlement; in biology, the patterns of animal dominance and plant competition; in chemistry the packing of atoms into crystalline structures; in astronomy the influence of gravity on stars and star clusters; in marketing the strategic placement of chain stores; in robotics path planning; and in computer science the solution to closest-point and triangulation problems. The diagrams represent as strong a connection between mathematics and nature as the constants e or .

By projecting the diagram, these invisible relationships between individuals and the space between them are made visible and dynamic. The intangible notion of personal space and the line that always exists between you and another becomes concrete. The installation is non-functioning with one person, as a physical relation to others must be present. In this way the piece is a reversal of the often lonely self-reflection of virtual reality – here we are given a virtual space which can only exist with more than one person.

The documentation of Boundary Functions you see here is from Phaeno Wolfsburg, 2005.